Dead Flamingo is an open world action adventure game that tells the hopeful story of a young fisherman who must defeat an insidious villain, and save the world from a grim fate that occurs at the end of each week. You awake one morning with nothing more than the hat on your back, and your trusty boat. By mid week, the ocean’s current has gotten choppier, and by the end of the week, a maelstrom is hastily forming. It’s up to you to uncover the secrets of this natural disaster, and find the culprit behind this event, for if you don’t, you and everyone you meet will be swept away by this disaster and you’ll find yourself at the beginning of the week once more, with only your memories intact. Dead Flamingo tackles the ambitious challenge of making water elements/gameplay in games novel and fun. Traditionally, water levels break the flow and pacing in games. Movement, exploration, combat, and storytelling are all foundational pillars that, when done right, make for an exceptional game. The problem occurs when water levels take away from these well executed mechanics, slowing and changing the pacing and overall gameplay. In Dead Flamingo, water is a device that is not an accessory to gameplay, but rather, is the gameplay. Movement is smooth and snappy. Combat is entirely done on the ocean in an action-packed, fast-paced manner. The ebb and flow of the tides become elements to use to your advantage - hiding behind and maneuvering around waves, creating splashes to knock enemies off, and slowing down tides. Previously submerged areas open up for you as the dramatic shifts in water levels unlock new sections of the world. Dead Flamingo flips water gameplay, and aims to make the mechanics of water a little more creative and energetic.